Tusojosmil on DeviantArthttps://www.deviantart.com/tusojosmil/art/I-give-up-406058537Tusojosmil

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I give up.

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Me gustó, no sé. Hace tiempo quería hacer algo de este tipo, con ambientación antigua ^^. Además, el título me transmite mucho.

¡Espero les guste!
Si es así;
-Añade a :+fav:
-Deja un comentario
-Dame +Watch
te lo agradecería mucho^^


Créditos:
Fondo/Background: fav.me/d61i6xk *ArtReferenceSource
Chica/Girl: fav.me/d5twuc9 `faestock
Lámpara araña/Chandelier: fav.me/d3gvg9b ~neverFading-stock
Textura de los vidrios de atrás/Texture of the back glass: fav.me/d555yhf *galaxiesanddust
Texturas/Textures: fav.me/dx45pq ~Enchantedgal-Stock, fav.me/d29v7gf ~atilazz and fav.me/d6pjq5t =Sirius-sdz
Creo que eso es todo; si me olvidé de algo, porfavor, avisame.
Image size
2000x1965px 1.06 MB
© 2013 - 2024 Tusojosmil
Comments29
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ManafoldArt's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star-half::star-empty::star-empty: Technique
:star::star::star::star-half::star-empty: Impact

Firstly I want to say, Good job! This is my very first Critique I've given so I'm conflicted with saying anything negative about someone Else's work. However I felt compelled to write this and hope I can give you a few helpful tips to make your work really stand out more than what you already have. <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" data-embed-type="emoticon" data-embed-id="391" title=":) (Smile)"/>

As I said this is my first Critique so I will do it in point form somewhat to break it down somewhat for you (an me lol) and make more sense <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" data-embed-type="emoticon" data-embed-id="391" title=":) (Smile)"/>

1. The subject: The lighting is coming from the right side window, and the bright lighting is on her left side. I would have flipped her so that her shadow was on the far side to the window and the light from the window was on the side that the light from the window is coming in on her. Also I would have liked to see her more sharp, less blur around her, you can still make her look soft without things like that and the fact there doesn't seem to be any 'mist' per-say anywhere else in the image. Other than that, she is really good.

2. The lighting from the window: The right floor side is very contrast and is very clean and clear, the left side however is very "this is an overlay' which I don't like so much, there could be more contrast and more distinct lines there. If it was a fog type feel you were trying to give, perhaps a cloud brush could have been used (down scaled) and would have given a nicer effect with the darker, thinner and more distinct lines behind it.

3. Textures: I appreciate the textures you have used they were a good choice, However, just cos you have an image size texture, doesn't mean you need to just slap it over the top (without sounding harsh). But if you are going to do that, you can always erase some parts of it on things like the trims of the top arch frames to bring things like that to the front, and push the more flat darker parts to the background and then also use maybe the burn tool or add some sort of darker over lay to the corners of the room on the texture layer as to make it less flat looking. Also with the blood splatters, pretty much the same thing, I'd like to see you use them in more of a less slapped on way, so that it doesn't look so flat, use the texture more than once to give the room more depth of field. Try scaling the textures down and up (experiment) to see what and were it gives the best effect. The coloring of the blood I"m not keen on either, its to "I'm an overlay' there shouldn't be any visible signs of the walls through it, blood is thick but this gives me a sense of water paint has been flung around the room, which for me takes away the feeling of the image. I recommend with overlaying textures to choose a layer style and then use your down or up arrow keys to go through the layer styles to see which one is going to give the best effect. For me, if i do this and none of them look good, I scrap the whole layer and look for another.

4. The chandelier: It could have used some more contrast to bring out the beautiful details in it, again its very "I'm an overlay' and it should stand out a bit more as I feel that it has melted into the door behind which is a good meter or so away. Given that its pretty much right next to the window, you could still give it some directional light with and inner glow pointed in the right direction.

So things like that I feel you could work on. Another thing I like to do when working on manips is to bring my image to the point where I'm totally happy with it and ready to show it to the world, but I don't. I will stop work on it for a day or so and then come back to it and i usually find that I'm able to see things that are wrong with it after taking a break from it. I know it can be hard to do as I'm a very impatient person lol but i have learn't to hold off until i cant do it anymore and then i set it free to the world <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>

I hope I haven't offended at all and have helped you even in a small way <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>